Counter strike source 2019

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Military counter terrorist forces seek to undermine an opposing terrorist team. Counter-Strike wasn’t concerned with creating fantastical weaponry from the future.

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It was all easy come, easy go.Ĭounter-Strike didn’t follow the quick frag, wipe, repeat model. The same sumo clash of combatants over the ever-so inconveniently placed power weapon played out time and again while frag counts came in mega/ultra/monster-sized stacks. With blazing fast respawns and rocket launchers featured as standard kit, there was little thought put towards conservative play tactics. Deathmatch with a side of CTF (capture the flag) was all anyone really played. The reckless push forward mantra of Unreal Tournament coupled with the unrelenting speed of Quake dominated the PC FPS mind-share back then. This is the world that Counter-Strike presented to PC players in 1999, and the paradigm shift it presented was greater than it’s deceptively simple namesake would suggest.

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Fail, and there’s no telling when you’ll get your next shot. A single coordinated effort is required to defuse the bomb, release the hostages, or outlast the opposition. You’ve only got one shot to fulfill the objective.